APPLY AS AN INTERN AT WALT DISNEY ANIMATION STUDIOS
Are you a current or recent student studying art, animation, computer graphics, and film?
Walt Disney Animation Studios is looking for interns for their 2020 Summer Internship Program. As a Talent Development intern, you will have the unique opportunity to work directly with a Disney mentor as you explore all aspects of art, storytelling, and filmmaking
Walt Disney Animation Studios Summer Internship Program is a ten week program with seven different categories to apply for.
The internship form Sámi areas can apply for a10.000$ travel grant, funded by The Saami Council and the Sámi parliaments. The applicant must have Sámi background, meets Disney's requirements for internships and have a plan for how to bring the knowledge back to the Sami community, such as through social media, lectures etc. Write an application, max 1 page, explaining your applicant basis and how you would like to bring your knowledge back to the Sami community. Send your application for travel grant marked with "WDAS internship” to: firstname.lastname@example.org.
Deadline for application(s) and travel grant is January 13, 2020 at 09:00 Swedish/Norwegian time and 10:00 Finnish time.
Contact info for travel grant:
Christina Hætta, Sámiráđđi
GRADUATE INTERN, APPEARANCE MODELING AND RENDERING - SUMMER 2020
The Walt Disney Animation Studios Technology Department develops software for our animated films. Software engineers work closely with production users to create tools for modeling, rigging, animation, dynamics, effects, look, lighting, and rendering while leveraging experience in graphics technology, mathematics, and research. Software engineers on the rendering team work on Disney's proprietary production renderer Hyperion, which has been used to render all of the studio's films since Big Hero 6.
The intern will help improve the current appearance models used in production. This will include exploring multiple scattering effects or layered structures that have previously been modeled in an ad-hoc way or often overlooked. This might also include simplifying and improving our BRDF models and their sampling schemes for interactive applications.
- Become familiar with existing rendering codebase and workflows
- Gather requirements and input from production artists and software engineers
- Take direction but also work independently with support and mentoring
- Conduct self-guided research and exploration of relevant existing rendering techniques
- Experiment with production assets to evaluate capabilities, effectiveness, and limitations of applicable algorithms
- Integrate prototypes into existing production workflows
- Demonstrate products to stakeholders
- Document progress, results, and code throughout the internship with a final presentation at the end
- Strong communication and interpersonal skills
- Strong C++ programming skills
- Experience or relevant coursework in computer graphics
- Experience in writing a ray tracer
- Experience in physically based rendering
- Familiarity with classical Monte-Carlo and Markov-chain based path tracing integrators
- Experience in modeling the appearance of materials, microfacet theory, and stochastic shading processes
- Experience with developing complex open source renderers, such as Mitsuba or PBRT
- Graduate level student pursuing a Master's or PhD from an accredited college or university in Computer Science, Computer Engineering, Mathematics, Physics Computer Graphics, or related field.
How To Apply
- Complete information and application for Travel Grant
- Register to create a profile and apply on the Walt Disney Animation Studios site (see below)
The Walt Disney Company is an Equal Opportunity Employer